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Drow could also have evaded their Durance and gained certain experiences or skills that way. Each Durance, or lack thereof, grants a couple of bonuses in the form of Skills, Domains or Resistance slots.
Case in point, Psykers, Wytches, and Empaths use PME (Psycho-Magnetic Energy) to manipulate matter. So basically, there is some supernatural element but it’s not flavored as fantasy magic. Powers are obtained by implanting technology into the brains of agents. The world glossary contains jargon like “A-Grav” and “Splice Technology”. Project takes place in the future, after a worldwide catastrophe, the Mindquake, has driven the world into chaos. Three centuries later, humanity has recovered but the earth is not the same as before.
The author provides a general list as well as template specific Advantages & Disadvantages. Examples include “Extra Body Part” for Borgs or “Extra Laws” for Medusas. Psi powers are modeled with skills, so a psychic character will want to choose Kinetic Blast , Magic Heal or Homunculus (Wytch, it’s a permanently summoned creature) or Psychic Telepathy . You need to pick a Character Template and customize it, choose Advantages & Disadvantages, calculate some values (Wound Level etc.), equip yourself and that’s it. Generally, the world reminds me of a mix between post-apocalyptic elements, sci-fi, and cyberpunk.
Young officers get a talent that lets them reroll failed dice; veteran officers get a talent that lets them create advantageous situations more easily. Furthermore, there are stats for NPCs and adversaries which I always find practical. Additionally, there is also rules for how to create your own Entities. Fate Points can be used to roll double the normal number of normal dice. Attributes and skills have a die value like 3D and if you want to make a task check you roll that number of six-sided dice and aim to score higher than a target number. You may further customize your character by choosing Advantages and Disadvantages.
Certainly, the gnolls aren’t presented in this book as being friendly towards the Ministry, or anyone at all for that matter. Humans, by definition the blandest of fantasy races, are actually quite interesting in the world of Spire. They are engineers and practical archaeologists who study and replicate the technologies of a long-vanished precursor race.
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For example, four years of backbreaking labour increases Blood . More powerful Bonds can be with an entire organisation or community. PCs can ask their Bonds to carry out tasks for them, but any task that actually helps the character will damage that relationship. Lean too much on a Bond and they could find themselves dragged out into the street by the authorities and shot. When PCs use powers, the game will often dictate which combination of Skill and Domain should be rolled. Occult doesn’t always get used for Occult spells for example. All PCs have Resistances to certain types of damage, depending on their Class and something called a Durance which we’ll come back to later.
Resistances mean your character can ignore one or more points of Stress of the appropriate type when the GM is rolling for Fallout. The mechanics for Spire are pretty straightforward—you roll one to four D10s (ten-sided dice), pick the highest number and compare it against a table to see if you’ve succeeded. Gnolls, a race of hyena-people created for D&D, have something of an Arabian Nights feel to them, though we only learn snippets about their culture in this book. The gnolls are masters of demonology and have used this hideous magic to become a power that rivals both the aelfir and the upstart humans. You might thing this would make them natural allies of the drow. But since most of the armies of the aelfir now consist of drow conscripts, there is likely little love lost between the dark elves and the hyena-folk.
They are the creators of guns, steam-powered technology and other oddities. Though comparatively short-lived they are very useful due to the technologies they wield, so they form a significant part of the population of Spire. Dark elves are horribly burned if exposed to the rays of the sun but are no more naturally inclined towards evil than humans are. This stands in stark contrast to their depiction in start download D&Dand most fantasy fiction. The character class whose starting equipment includes one set of leather robes and one hyena. Spire is the kind of RPG book where you read a couple of pages and then have to stop and message your friends about how cool the thing you’ve just read is. Instead, "Star Trek Adventures" does away with extensive skill trees and "levels." All Starfleet officers are extremely proficient, and have a chance to shine in their chosen field, regardless of experience level.